Streaming


Computer Engineering
electronics Engineering
Civil Engineering

Streaming media enables real-time or on-demand access to audio, video, and multimedia content via the Internet or an intranet. Streaming media is transmitted by a specialized media server Application, and is processed and played back by a client player application, as it is received, leaving behind no residual copy of the content on the receiving device. It is a technique for transferring data so that it can be processed as a steady and continuous stream. Streaming technologies are becoming increasingly important with the growth of the Internet because most users do not have fast enough access to download large multimedia files quickly. With streaming, the client browser or plug-in can start displaying the data before the entire file has been transmitted.For streaming to work, the client side receiving the data must be able to collect the data and send it as a steady stream to the application that is processing the data and converting it to sound or pictures. This means that if the streaming client receives the data more quickly than required, it needs to save the excess data in a buffer. If the data doesn't come quickly enough, however, the presentation of the data will not be smooth.




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